اسلحههای زیادی برای انتخاب در بازی بالدورز گیت ۳ وجود دارد و هر اسلحه کاربرد خاص خود را دارد. این نکته زمانی اهمیت بیشتری پیدا میکند که هر نوع اسلحه در Baldur’s Gate 3، نوع خاصی از حمله را امکان پذیر میکند. در این مطلب با بهترین اسلحه های Baldur’s Gate 3 آشنا میشویم.
بهترین اسلحه های Baldur’s Gate 3 در Act 1
در اکت اول با سرعت بالایی وارد ماجرای بازی میشوید و خیلی سریع میفهمید که سیستم و مکانیک مبارزه این بازی بسیار گسترده و پر از جزئیات است. به همین دلیل استفاده از بهترین اسلحه های Baldur’s Gate 3 در Act 1 اهمیت زیادی دارد.
Adamantine Weapons | Rare +1 Longsword, Scimitar or Mace | Weapon Enchantment: +1 Diamondsbane: If an adamantine weapon hits an object, the hit is always critical. Lethal Weapon: This weapon ignores Resistance to Slashing damage. |
Corrosive Flail | Rare +1 Flail | 1d8+1 Bludgeoning | Weapon Enchantment: +1 Tenacity: When you miss an attack, you deal 4 Bludgeoning damage anyway. |
Harold | Rare +1 Heavy Crossbow | 1d10+1 Piercing | Weapon Enchantment: +1 Haroldish Doom: When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving Throw or be Baned for 2 turns. |
Knife of the Undermountain King | Very Rare +2 Shortsword | 1d6+2 Piercing | Weapon Enchantment: +2 Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, reroll the dice, taking the highest result. Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. |
Monster Slayer Glaive | Rare +1 Glaive | 1d10+1 Slashing | Weapon Enchantment: +1 Monsterslayer: This weapon deals an additional 1d4 damage against monstrosity-type foes. Refined Vault: Jump distance is increased by 1.5m. |
Mourning Frost | Very Rare +1 Quarterstaff | 1d8+ 1 Bludgeoning, 1d4 Cold | Weapon Enchantment: +1 Heart of Ice: When dealing Cold damage, the wielder deals an additional 1 Cold damage. Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled upon the target.Grants Ray of Frost (Evocation Cantrip) |
Blood of Lathander | Legendary +3 Mace | 1d6+3 Bludgeoning, +1d4 Radiant | Weapon Enchantment: +3 Lathander’s Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. Allies within 9m also regain 1-6 hit points. Lathander’s Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unlesss they succeed a Constitution Saving Throw. Grants Sunbeam (Level 6 Evocation Spell) |
بهترین اسلحه های Baldur’s Gate 3 در Act 2
داستان اکت دوم بالدرز گیت ۳ شامل پرده برداشتن از رازهای نفرین شده با سایه است. تمام این زمینها را سایهها فرا گرفتهاند و در آن هیولاهای نمرده و موجودات عجیب دیگر پرسه میزنند. با جلو بردن این بخش از بازی اسلحههای خارقالعادهای را پیدا خواهید کرد. در ادامه با بهترین اسلحه های Baldur’s Gate 3 که در اکت ۲ با آنها مواجه میشوید، آشنا میشویم.
Halberd of Vigilance | Very Rare +2 Halberd | 1d10+2 Slashing, 1d4 Force | Weapon Enchantment: +2 Sentinel Weapon: Gain a +1 bonus to initiative rolls and Advantage on Perception Ability Checks. Adroit Reflexes: When you make an Attack Roll as a reaction, you make it with Advantage. |
Twist of Fortune | Rare Morningstar | 1d8+1 Piercing | Twist of Fortune: When you roll 2 or less with this weapon’s damage die, reroll it and take the new result. Weapon Enchantment: +1 Tenacity: When you miss an attack, you deal 5 Bludgeoning damage anyway. |
Incandescent Staff | Very Rare Quarterstaff | 1d8 (1d6) Bludgeoning | Ranged Spell Attack: +1 Grants Resistance to Fire damage. Grants Fire Bolt (Evocation Cantrip) and Fireball (Level 3 Evocation Spell) |
Justiciar’s Scimitar | Very Rare +2 Scimitar | 1d6+2 Slashing | Weapon Enchantment: +2 Shadow Blinding: If you attack with Advantage, you have a chance to Blind your target. Grants the Shadowsoaked Blow special attack. Shadowsoaked Blow: Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it deals an additional 1-6 Psychic damage. This attack doesn’t break concealment. |
Sword of Life Stealing | Very Rare +2 Shortsword | 1d6 +2 Slashing | Weapon Enchantment: +2 Life Stealing Critical: On a Critical Hit, the target takes an extra 1-10 Necrotic damage as long as it isn’t a construct or an undead. You also gain 10 temporary hit points. |
Hellfire Hand Crossbow | Very Rare +2 Hand Crossbow | 1d6 +2 Piercing | Hellstalker: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible. Weapon Enchantment: +2 Grants Scorching Ray Shot (Level 3 Evocation Spell) |
Darkfire Shortbow | Rare +2 Shortbow | 1d6+2 Piercing | Weapon Enchantment: +2 Grants Resistance to Fire damage. Grants Resistance to Cold damage. Grants Haste (Level 3 Transmutation Spell) |
بهترین اسلحه های Baldur’s Gate 3 در Act 3
در اکت سوم بازی بالدرز گیت ۳ قسمتهای پایین نقشه بازی را میگردید. در آنجا، با نزدیک شدن به ارتش Absolute، جناحهای مختلفی را که برای قدرت رقابت می کنند، بررسی خواهید کرد. همانطور که همه این گروه ها یکدیگر را به چالش می کشند، شما این فرصت را خواهید داشت که طرفی بگیرید و غنائم پیروزی را به دست آورید. برخی از این غنائم، بهترین اسلحه های Baldur’s Gate 3 در Act 3 هستند.
The Sacred Star | Very Rare Morningstar | 1d8+2 Piercing and 1d4 Radiant | Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target. Sanctified Weapon: Undead creatures struck by this weapon are possibly Turned. Weapon Enchantment: +2 Tenacity: When you miss an attack, you deal 5 Bludgeoning damage anyway. |
Nyruina | Legendary Trident | 1d8 (1d6)+3Piercing, 1d6 Thunder | Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3-12 Thunder damagein a 6m blast centred on the target. Veil of the Wind: You gain a +3m bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m. Weapon Enchantment: +3 |
Markoheshkir | Legendary Quarterstaff | 1d8 (1d6) +2 Bludgeoning | Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell slot. Weapon Enchantment: +2 Grants Kereska’s Favour (Level 4 Evocation Spell) Grants Topple (Weapon Action) |
Crimson Mischief | Legendary Dagger | 1d6+2 Piercing (Conditional), 1d4 Necrotic | Prey Upon the Weak: This weapon deals an additonal 1-4 Piercing damage against targets with 50% of their hit points or fewer. Weapon Enchantment: +2 Redvein Savagery: When you make an attack with Advantage, the target takes an additional 5 Piercing damage. Crimson Weapon: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack. |
Bloodthirst | Legendary Dagger | 1d4+2 Piercing | Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Weapon Enchantment: +2 Grants True Strike (Divination Cantrip) Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing damage. True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike. Armour Class: +1 Bound Weapon |
Balduran’s Giant Slayer | Legendary Greatsword | 2d6+3 Slashing | Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. Weapon Enchantment: +3 Grants Giant Form (Class Action) |
The Dead Shot | Very Rare Longbow | 1d8+2 Piercing | Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Keen Attack: The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage. Weapon Enchantment: +2 |
Orphic Hammer | Legendary Warhammer | 1d10 (1d8)+3 Bludgeoning | Spell Resistance: You have Advantage on Saving Throws against spells. Weapon Enchantment: +3 Grants Unshackling Strike (Class Action) |
Duellist’s Prerogative | Legendary Rapier | 1d8+3 Piercing, 1d4 Necrotic | Weapon Enchantment: +3 Elegant Duellist: While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional reaction per turn. Withering Cut: On a hit with a melee weapon, use a reaction to deal additional Necrotic damage equal to your Proficiency Bonus. Grants Challenge to Duel (Level 1 Enchantment Spell) Grants Dueller’s Enthusiasm (Weapon Action) |
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